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001503_owner-lightwav…mail.webcom.com_Fri Oct 27 10:55:47 1995.msg
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1995-11-07
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(1.37.109.15/16.2) id AA201856546; Fri, 27 Oct 1995 10:55:47 -0700
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Date: Fri, 27 Oct 1995 13:44:22 -0400 (edt)
From: enigma@amanda.dorsai.org
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To: chris@megatoon.com
Cc: lightwave@mail.webcom.com
Subject: Re: Tripling question
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On Fri, 27 Oct 1995, Christian Aubert wrote:
> I'm modeling objects for a 3D games console, and I have to make sure that
> triangles in my models are as near to equilateral as possible. I've got a
> polygon built like the one below:
>
> 1 *-----* 2
> | \
> | \
> | \
> 3 *--------* 4
>
> An edge added between 1 and 4 will result in long thin triangles, which will
> cause display problems on the Playstation. I want to make sure that when I
> triple it, the edge will be added between vertices 2 and 3. Besides rebuilding
> the triangles by hand, is there any way to do this?
I wrote a plugin that will do this automatically, on your whole model,
but only does it on the quads in your model. If that's ok, I'll see if I
can send it to you, in advance.
Fori
Lightwave Team Programmer
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